Some involve stealth, some collection, and all are wrapped in enough story to make the label "side-quest" seem inadequate. Even the basic kill quests feature multiple steps, requiring you to explore the terrain surrounding the game's population centers, hunt creatures and eventually strike at nests and more formidable creatures. Though The Witcher 2 does not offer a huge number of quests, none feel like arbitrary endeavors. It lends an exhilarating mutability to the experience, as dialogue responses could trigger results as mundane as a quest giver's disappointment or significantly alter the path of the main progression, even going so far as determining on which side you stand in major conflicts. Instead, the quests and opportunities change to accommodate your version of Geralt. There's no +7.2 to your evil rating when you choose to punch someone in the face. Decisions can be as minor as determining how to deal with a small-town drug peddler to undercutting the significance of one of the game's major motivations in the pursuit of love. He is feared by townsfolk and soldiers because of his appearance and reputation, and he's as flawed as you want him to be. Geralt slides into the background of major conflicts and, though he provides critical assistance, he is never the obvious hero. So while characters don't often launch into detailed explanations, it fits the fiction considering Geralt is not the genre-standard naïve paragon of morality stepping away from his home town for the first time. Geralt too, a well-traveled figure of renown, would hardly need someone to describe the difference between Aedirn, Kaedwen and Temeria. Despite that, it lends further authenticity to the world that a ruler of a region would not take the time to explain himself when referencing names and places. Toss in a few storytelling elements that seemingly pop up at random, like stylized animated flashbacks and moments where control is briefly switched from Geralt to other characters, and The Witcher 2's pacing can be disorienting. There's a journal to help you sort out the main personalities, but little to aid you when characters speak only in colloquialisms. If you didn't play the 2007 original, expect to spend a while reeling in bewilderment. I had a similar problem trying to play Mass Effect 1 after playing 2 and 3 - I persevered with it, but purely to get a save game for the later versions.Īnyway, I'd suggest doing 1 and 2, then using your save game for 3.There are so many involved in the game's labyrinthine plot of conspiracies, ancient curses and power grabs it's easy to get lost. I think if you enjoyed Witcher 3, you'd probably enjoy Witcher 2, except that you may find it a bit hard to go to what is in effect an older system. If it wasn't for the fact I dislike the combat system, it would be near perfect. Witcher 2 is very good (except I don't like the combat). Already finished 1, which was a bit of a chore: combat was tedious, and I didn't feel that involved in the story (although I felt it got better towards the end). I hadn't intended to bother with Witcher 3, but having seen it I think it looks pretty cool, so I'm now going back to play 1 and 2 before buying 3. Then I got Witcher 2 when it came out, but didn't finish it because I disliked the combat. I got Witcher 1 when it first came out, and didn't finish it because I got fed up with the loading times.
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